The Witch cards

NameImageRarityTypeCostDescription
DefendBasicSkill1Gain 5 (8) block.
HexguardBasicSkill2Gain 11 (15) block and 1 Artifact for 1 turn.
StrikeBasicAttack1Deal 6 (9) damage.
Zombie SpitBasicAttack0Deal 4 (5) damage and apply 1 (2) Decrepit.
AtonementCommonSkill1Exhaust a random Status or Curse card in your draw pile. Gain 7 (11) Block.
BewitchCommonSkill1Apply 1 (2) Weak and 1 (2) Vulnerable to ALL enemies. Draw a card.
Black BoltCommonAttack1Deal 9 damage. Apply 2 (4) Weak if you have at least a Curse in hand.
Black ShieldCommonSkill1Gain 7 (9) Block, doubled if you have at least a Curse in hand.
Bleed OutCommonAttack0ALL enemies lose 4 (7) health.
Bone CarvingCommonAttack1When drawn apply 1 Vulnerable to a random enemy 2 (3) times. Deal 6 (9) damage.
BroomstickCommonAttack1Deal 8 (12) damage. If the target is Weak the damage is increased by 50% and apply 1 Weak.
DecrepifyCommonSkillXApply 2 Decrepit to a random enemy X (X+1) times.
DemonfyreCommonAttack1Deal 5 damage. All Demonfyre cards deal 1 (2) additional damage this combat. Recurrent.
Gnarled BodyCommonSkill7Costs 1 less for each card in hand. Gain 10 (15) Block.
Karma DrainCommonSkillXApply X Weak. Gain 4 (6) Block X times.
Memento MoriCommonAttack1Deal 11 (16) damage, increased by the percentage of target's missing health. Exhaust.
Mercury WandCommonAttack1If you have 0 block gain 9 (13) Block, otherwise deal 9 (13) damage.
Roiling BarrierCommonSkill1Gain 5 Block. When drawn increase this card's Block by 1 (2). Recurrent.
Runic FangCommonAttack1Deal 4 (6) damage two times. Gain 4 (6) Block.
Salt CircleCommonSkill1Retain. Gain 7 (10) Block.
Skull FlaskCommonAttack1When drawn gain 2 (4) Strength for 1 turn. Deal 6 damage.
Soul BarrierCommonSkill0When drawn gain 3 (4) Block. Gain 6 (8) Block. Exhaust.
ThundercloudCommonAttack2When drawn apply 1 Weak to a random enemy. Deal 10 (13) damage to all Weak enemies.
Wicked ThoughtsCommonSkill0Retain. (NL) Draw 1 (2) card(s) for each curse in your hand.
Wretched NailsCommonAttack1Draw 1 (!M!) card(s), then deal damage equal to the number of cards you have drawn this turn.
'ShroomsUncommonSkill0Draw 3 (4) cards. They have random costs for this turn.
AthameUncommonAttack1Deal 8 (11) damage. If this kills the enemy, increase the chance of receiving rare cards by 10 (20)% and Exhaust this card.
Baleful WardUncommonSkill1Gain 8 (11) Block. If your Block is broken this turn, add a copy of this card to your hand.
Bat FamiliarUncommonPower0At the start of your turn, add a (an upgraded) Bat to your hand. (not) Removes other Familiar powers.
Cat FamiliarUncommonPower0At the start of your turn, add a (an upgraded) Cat to your hand. (not) Removes other Familiar powers.
Corrupt BloodUncommonSkill1If the enemy is Poisoned turn all Poison into Rot, otherwise apply 3 (5) Poison. Recurrent.
Crystal ResonanceUncommonSkill1When drawn reduce by 1 the cost of all Skills in hand for this turn. Gain 5 (8) Block.
Cursed BladeUncommonAttack1Deal 13 (17) damage. Add a random Curse to your discard pile.
ForesightUncommonSkill1 (0)Draw a card. If it's a Curse or a Status, exhaust it. Otherwise draw a copy of it. Exhaust.
Ghoul TouchUncommonAttack2Deal 7 (10) damage, then enemy loses Strength for 1 turn equal to the unblocked damage dealt.
Grim VengeanceUncommonPower1When you are attacked apply 1 (2) Decrepit to the attacker.
HarmlessnessUncommonCurseUnplayable. Cleanse: play 3 skills this turn.
Ill OmenUncommonSkill1Shuffle a random Curse in your draw pile. The next time you draw a Curse deal 14 (18) damage to ALL enemies. Exhaust.
Living BombUncommonAttack3Kill an enemy if it has 15 (20) HP or less. If successful, other enemies are dealt 12 (16) damage.
MaladyUncommonAttack1Deal 9 (12) damage and apply 2 (4) Rot. Exhaust.
Mortus ClawUncommonAttack3Retain. Deal 12 (17) damage, then the enemy loses 12 (17) HP.
Nigh InvulnerabilityUncommonCurseUnplayable. Cleanse: play 3 attacks this turn.
Owl FamiliarUncommonPower0At the start of your turn, add an (upgraded) Owl to your hand. (not) Removes other Familiar powers.
Pain BoltUncommonAttackXApplies X Vulnerable, then deal 4 (6) multiplied by X damage.
PillageUncommonSkill1Remove up to 8 (13) Block from an enemy. Gain Block equal to the amount removed plus 5 (8).
Plague SpreaderUncommonSkill0(Innate.)Apply 1 Rot to ALL enemies. Exhaust.
PunctureUncommonAttack1Deal 1 damage 5 (7) times. Exhaust.
Rat FamiliarUncommonPower0At the start of your turn, add a (an upgraded) Rat to your hand. (not) Removes other Familiar powers.
Rite Of WinterUncommonSkill1Place any number of cards in your hand on top of your draw pile and gain 5 (8) Block for each of them.
Rite of AutumnUncommonSkill1 (0)Exhaust any number of cards in your hand and draw that many cards. Exhaust.
Rite of SummerUncommonAttack2Discard any number of cards and deal 6 (9) damage to a random enemy for each card discarded.
SchadenfreudeUncommonPower1Whenever you apply a Debuff to an enemy gain 2 (3) block.
Twisted MindUncommonPower1Whenever you play a card that costs 2 or more, ALL enemies lose 3 (5) health.
Blood SabbathRareAttack3Deal 15 (20) damage and apply 4 (7) Decrepit to ALL enemies.
BolineRareAttack0(Retain.)Deal 6 (9) damage. If this kills the enemy, obtain a random potion and Exhaust this card.
Dark ProcessionRarePower3 (2)At the start of your turn add a copy of the last played card to your hand.
Delirium FormRarePower3 (2)Whenever you play a non-zero Cost card, draw 1 card.
Dire ShriekRareAttack2When drawn deal 5 (7) damage to ALL enemies. Deal 9 (11) damage to ALL enemies.
Eternal ThirstRareCurseUnplayable. Cleanse: suffer at least 20 damage in this fight.
Evil EyeRareAttack1Deal 6 damage. Deals an additional 2 (3) damage for each Curse drawn this combat.
Fatal RayRareAttack2Can only be played if you have at least 7 cards in hand. Deal 25 (35) damage.
GraveburstRareAttack2 (1)Retain. Deal damage to all enemies equal to twice the number of Attacks in your discard pile.
Illusory StrengthRarePower1Gain 4 (6) Strength. Shuffle a Delusion of Strength in your draw pile.
Impending DoomRareAttack1Deal 8 (11) damage. Next turn the enemy loses 8 (11) life.
IntelligenceRarePower1At the start of your turn, draw 1 (2) random card(s) from your discard pile. (not.)
Moon ChosenRarePower1Gain 1 (2) Artifact when your turn begins if you have none.
Mystic UnburialRareSkill0Draw a card from your (you) discard pile. (That card costs 0 for this turn.) Exhaust.
Raven FamiliarRarePower0At the start of your turn, add a (an upgraded) Raven to your hand. (not) Removes other Familiar powers.
Rite of SpringRareSkill2 (1)Shuffle in your draw pile any number of cards in your hand and gain twice that much HP. Exhaust
Strange BrewRareSkill3 (2)Apply on yourself the effect of all your drinkable potions, without consuming them. Exhaust
Toad FamiliarRarePower0At the start of your turn, add a (an upgraded) Toad to your hand. (not) Removes other Familiar powers.
Troll's BloodRarePower1 (0)Recover 1 health at the end of each turn in which you played at least an attack.
TwitchRareSkill2When drawn gain 2 (3) Dexterity for 1 turn. Gain 14 (17) block.
Unlucky SevenRareCurseUnplayable. Cleanse: have your current health ending with 7.
Unnatural EnergyRareSkill0Gain [B] ([B]). Recurrent.
Vile EggRareSkill0Heal 3 (5) HP. Add a random (upgraded) Familiar to your hand. It costs 0 this turn. (not) Exhaust
Wall of RustRareSkill0Gain 9 (14) block. Shuffle a Curse of Rust in your draw pile.
Walpurgis NightRareSkill0Shuffle ALL Exhausted non-Etheral Attacks and Skills into your draw pile, then draw 1 (3) of those cards. Exhaust

The Witch relics

NameImageTierPoolDescriptionFlavor
Black CatStarterAt the beginning of each combat choose 1 of 3 random Curses to shuffle into your draw pile. Gain [B] whenever you draw a Curse.Meow
Toy HorseCommonWitchUpon pickup, choose a Basic card of any character to add to your deck.It reminds you of your childhood.
Pet CageRareWitchAdd a random Familiar in your hand at the beginning of each turn.It makes strange noises.
Walking CaneRareWitchWeak, Vulnerable and Decrepit no longer decrease each turn.Kids these days...
ScissorsShopWitchWhenever you add a rare card to your deck, remove a random Basic Strike or Defend.Let's take just a couple inches off...

The Witch keywords

NameDescription
cleanseThis card is cleansed if the condition is satisfied while in hand, turning into a powerful card for the rest of the combat.
decrepitCreatures afflicted by Decrepit suffer 1 extra damage from attacks for each stack. Each turn Decrepit is decreased by 1.
recurrentWhen this card is played it's shuffled in the draw pile instead of being discarded.
rotCreatures afflicted by Rot lose HP at the start of their turn. Each turn Rot is increased by 1.

The Witch creatures

NameImageTypeHP
The WitchPlayer60-67